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Thread Statistics | Show CCP posts - 20 post(s) |

Fade Azura
Clan Shadow Wolf Fatal Ascension
136
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Posted - 2013.04.24 09:46:00 -
[1] - Quote
as a dedicated dominix pilot for last several years i have to say these changes are crap ... i am going to quit for good if you ruin my ship with this crap... the double damage bonus is great and the main reason i fly it and the only reason i trained up my drone skills, large railgun spec and gallente battleship to 5.
and none of these changes will help gallente battleships its making them all worse.
I sure do hope your offering a refund for gallente trained skills in conjunction with these changes or you can kiss my accounts goodbye.
if it isnt broke dont fix it ... if it is broke then fix it right.
The dominix isnt broken its just fine but this change will ruin it.
the mega and hype are subpar and useless in fleets and that will not change with these changes it will only magnify it .... so again what are you guys doing or thinking over there?
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Fade Azura
Clan Shadow Wolf Fatal Ascension
136
|
Posted - 2013.04.24 10:22:00 -
[2] - Quote
let me explain what your doing wrong ccp
CCP-With the Hyperion moving to more of a combat/utility ship via its drones .......
wtf we already got a combat utility in the dominix and we dont need some crap regurgitated hyperion to fulfill this ....
CCP-we felt the mega could now afford to move towards a completely dedicated gun boat
umm the mega was already a dedicated gunboat ... blasters specifically ... taking away its drones doesnt change anything ... this change is just exchanging some dps numbers and making the ship use more cap which is one its main flaws already
CCP-With the Dominix we've abandoned the split weapon bonus (hybrids and drones)
why would you do this since noone complained about it and everyone loves it the way it is? this is an unnedded change. the dominix is a great combat utility ship as it is stop trying to swap its roles with hyperion
CCP-We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones
the gallente fleet options do no lie in sentry drones optimal or tracking they lie in you making the other useless gallente ship viable.
this is what you need to do to make gallente viable in fleets and not **** alot of people off using domi's already.
Hyperion- 7.5% hybrid rof bonus and 7.5% to Hybrid optimal range per level (this will make it a good mix between dmg and application for blasters using null and rails with antimatter)
this would be the armor version of the rokh favoring dmg over tank basically and would possibly see fleet representation .. much more so than the proposed version. maybe streamline the slot layout to favor this as well.
Megathron- 5% hybrid dmg bonus 5% increased armor amount per level
Gallente version of abbaddon dmg bonus instead of ROF bonus means it wont be so cap hungry. bonuses suggest fleet representation in armor fleets due to nice buffer ... should fit in well with armor doctrines using blasters or rails. adjust slots if needed accordingly.
Dominix- its just fine leave it ... its the best utility ship in the game by far already
fix things right dont re-break stuff for no reason.
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Fade Azura
Clan Shadow Wolf Fatal Ascension
136
|
Posted - 2013.04.24 10:29:00 -
[3] - Quote
Kagura Nikon wrote:Fade Azura wrote:as a dedicated dominix pilot for last several years i have to say these changes are crap ... i am going to quit for good if you ruin my ship with this crap... the double damage bonus is great and the main reason i fly it and the only reason i trained up my drone skills, large railgun spec and gallente battleship to 5.
and none of these changes will help gallente battleships its making them all worse.
I sure do hope your offering a refund for gallente trained skills in conjunction with these changes or you can kiss my accounts goodbye.
if it isnt broke dont fix it ... if it is broke then fix it right.
The dominix isnt broken its just fine but this change will ruin it.
the mega and hype are subpar and useless in fleets and that will not change with these changes it will only magnify it .... so again what are you guys doing or thinking over there?
are you nuts? The mega and the hyperion are borderline broken now. Much more powerful than they used to be!
yeah i said they were crap basically and all these changes due to these 2 ships is the equivalent of shining up a turd ... it may look a bit nice but they are still gunna be crap and changes dont address the problems and dont fix anything and they are friggin pissing all over the domi with these changes. |

Fade Azura
Clan Shadow Wolf Fatal Ascension
137
|
Posted - 2013.04.26 17:08:00 -
[4] - Quote
Hey CCP Rise i just watched the stream from fanfest where u talked about the battleship changes in front of the big screen ..... you seemed a tad bit nervous as if you could feel the eyes of the many broken hearted gallente battleships pilots that want to rage hehe.
dont take it bad man ... i can tell that you are trying to do a good job and i like all your changes except the gallente ones but 3/4 aint bad and gallente BS were bad anyway so meh .... hehe. i will ask you to consider this as a long time domi pilot(mainly navy domi now)
A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to train large railguns spec ... almost all hype's and megas are blaster boats and will never be used with railguns in a fleet doctrine or pvp scenario. without the faction domi retaining the hybrid bonus there will be almost 0 incentive to train large t2 railguns for a gallente pilot. caldari will use them but not gallente.
so please CCP Rise ... leave the faction domi as it is. you will have a fallback strategy to point to if people dont like the reguler dominix change ... they can get a faction domi. and we can see how it plays out in the long run. also you are giving gallente pilots more incentive to train large railgun spec. most people that use hype and mega just train the blasters spec. we need at least 1 gallente ship that says you definatly want large railgun spec to use me properly and the faction dominix has to be it. |

Fade Azura
Clan Shadow Wolf Fatal Ascension
138
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Posted - 2013.04.26 18:40:00 -
[5] - Quote
Jovat wrote:Fade Azura wrote:A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to train large railguns spec ... almost all hype's and megas are blaster boats and will never be used with railguns in a fleet doctrine or pvp scenario. without the faction domi retaining the hybrid bonus there will be almost 0 incentive to train large t2 railguns for a gallente pilot. caldari will use them but not gallente. Except, you know, powergrid restrictions and applied DPS keeping you from putting on tachyons and arties having crappy dps, making large rails often the best weapon for the job in many cases. Other than that zero incentive. Quote:so please CCP Rise ... leave the faction domi as it is. you will have a fallback strategy to point to if people dont like the reguler dominix change ... they can get a faction domi. and we can see how it plays out in the long run. also you are giving gallente pilots more incentive to train large railgun spec. most people that use hype and mega just train the blasters spec. we need at least 1 gallente ship that says you definatly want large railgun spec to use me properly and the faction dominix has to be it. As someone who flies a faction domi regularly, I'd much rather have the drone tracking bonus than the hybrid bonus.
You may be flying a faction Domi on a diffrent character u mean. well we cant always get what we want obviously ... but this way its half and half .. you like the tracking bonus to drones? fine fly a domi .... ill stay in the navy domi. its not perfect .. but its the best compromise .. we dont all get exactly what we want but dont get tottaly shafted either. and he already alluded to using the faction ships as the ones to retain the double damage bonuses anyway in the typhoon thread when he said this.
While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If youGÇÖre one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance |

Fade Azura
Clan Shadow Wolf Fatal Ascension
138
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Posted - 2013.04.28 15:48:00 -
[6] - Quote
sentries are good in some specific roles but i dont really see them being a serious fleet doctrine for anyone except in carriers ... a small squad of stealth bombers and a well timed bomb volley can clear 100+ domi's sentry dps in a blink. at least with carriers you have room to to store so many extra sentries it isnt that huge of a deal ... but in domi's if they get their bouncers cleared out by bombs and then an armor fleet undocks they are basically toast. same if they get curators cleared then hostiles undock shield fleet ect ect ... seems to easily counterable.
the whole fleet of domi's sentries can be cleared by some good bombs... and they cant stay aligned so no fast warpouts when sentries deployed. i just dont see it working ... and i think the people that do like it are probably underskilled gallente pilots who cant use large t2 railguns anyway and are thinking about doing missions ... they probably arent even considering pvp. domi is going to be a noob gallente pilot mission ship who is probably going to train projectiles intead of railguns.
if you want it to be a serious sentry fleet ship you need to change sentries so that they can move with its host ship to stay in docking range when aligned (not using prop mods) ... or simply allow ships to stay aligned while not moving ... its stupid anyway that your ship aligns to some stupid angle while at 0 in space anyway.
until this is changed this will not be a serious fleet ship ... there is a reason ishtars are hardly used in HAC fleets and until you change these basic flaws with sentry's in an offensive mobile fleet things are going to remain the same as now. crapcat fleets are not a go. |

Fade Azura
Clan Shadow Wolf Fatal Ascension
138
|
Posted - 2013.04.28 16:12:00 -
[7] - Quote
here is a perfect example of what i just described in a fleet battle i was in a while back
http://eve-kill.net/?a=kill_related&kll_id=16508758
if your good at reading battle reports its easy to tell they got most of their sentries bombed then an armor abaddon fleet undocked and trounced them.
they where doing great until the sentries started getting bombed but thats most likely due to the prophecy armor resist bonus and PL being overall very good at what they do ... lost my poor vexor that i was flying AGAINST doctrine so didnt get reimbursed lol http://eve-kill.net/?a=kill_detail&kll_id=16508758 and i dont know why but i got targeted instantly in my vexor ... i think there is a sign on the back saying *hey im gallente kill me first! meh at least i got on some proph kills in my hastily made abaddon ... but really this is a underperforming doctrine compared to others and destructable fleetwide dps that is immobile is terrible and too easily counterable. |

Fade Azura
Clan Shadow Wolf Fatal Ascension
138
|
Posted - 2013.04.28 18:48:00 -
[8] - Quote
and its also easy to tell several people are listed twice due to reshipping or changing ships .. see how im listed twice? you fail to see the obvious |

Fade Azura
Clan Shadow Wolf Fatal Ascension
138
|
Posted - 2013.04.28 19:28:00 -
[9] - Quote
anyhow this domi is a very experimental fleet ship at best with obvious drawbacks ... it really isnt the fleet ballteship gallente was hoping for and probably still wont make it into any doctrines unlike the Abaddon,Maelstrom, and Rokh.
All we want is 1 legitimate fleet battleship ... thats all ... =( |

Fade Azura
Clan Shadow Wolf Fatal Ascension
141
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Posted - 2013.04.28 22:13:00 -
[10] - Quote
your so far off man ... seriously stop trying to read the battle report your just making yourself look bad. why dont u stick to the topic instead of giving backward and 100% inaccurate battle report statistics about a fight u were not a part of ... i was there look .. i think i can tell what happened better then you.
we had 20 cruiser vs their 50-60 man fleet at first and of course lost ... then a razor loki fleet came in and played around a little bit to keep them busy but i dont think killed much of anything because not enough Alpha. then we combined into a abby fleet bombed their sentries undocked and killed them. the loki's were never on field at same time as the abby's mr wizard
you would actually see this if u see who killed who when and how by reading the mails but instead you just look at the overview and go uhh 150-50 the blob is the only tactic that won that? u serious? rofl
seriously you have no idea what your talking about for your own sake you should just keep quiet.
what about bombers tactics against subcap sentry fleets?
what about not being able to align with sentries and no fast warp off's and no mobile engagements?
either give me some information statistics or some validity in any of the stuff your talking about or just take yourself out of the discussion and stop trolling. your post is misinformed by a large amount probably due to your inexperience .. your assesment is all wrong .. and your avoiding my valid points about sentry fleets being weak and seem focused on trying to interpret something that is irrelevent to the points i made....
so add something useful or stop trolling the discussion board.
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Fade Azura
Clan Shadow Wolf Fatal Ascension
141
|
Posted - 2013.04.28 22:17:00 -
[11] - Quote
Roime wrote:you say that first they kicked your butt, then they died when you blobbed them.
really man ... so its considered getting you butt kicked when you fight 20 against 60 but when you fight 90 against 60 is considered a blob ... REALLY? ... i mean lol listen to yourself |

Fade Azura
Clan Shadow Wolf Fatal Ascension
141
|
Posted - 2013.04.28 22:34:00 -
[12] - Quote
and trust me i have thought of alot of tactics for sentry fleets to deal with bombers ... like assigned sentries to instacanes and frigates to try to alpha them fast ..setting up defensive shield bubbles to make bombing harder .. firewall mb? the bombs will still get launched though and force the sentries to be picked up again or risk losing them .. even if you dont pop the sentries with the bombs and you are good at redeploying ect ect it still takes them off the field .. which if there is a hostile turret based gang within 50km is a bad thing and that also means you can be forced to deploy and redeploy from bombs constantly while under fire from turrets .. something turret fleets dont have to worry bout ... |

Fade Azura
Clan Shadow Wolf Fatal Ascension
161
|
Posted - 2013.04.30 15:49:00 -
[13] - Quote
Alticus C Bear wrote:Broxus Maximas wrote:Here is what I would change the Domi to:
Gallente Battleship Skill Bonuses: +15% Drone Damage and Drone hitpoints +10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 425(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____. This is interesting, it's still hard see how any of the Gallente line up can compete with the Rokh/Abaddon as fleet setups (Minmatar works because of artillery alpha). Might need to lose a further turret for balance. May indirectly solve the drone control range problem by giving two free utility highs for DLA's that can be swapped for neuts for close range builds. Gives it a definite distinction against the Geddon. The Domi badly needs at least 25 more bay if not another 50. 50% velocity bonus may be a little too much.
Agreed and i think this is probably the best direction to go ... it seems more synchronus as well .. however instead of a veloicty bonus i would give it a 5-10% Drone control range bonus per level to further synchronize the ship with its intended role as a sentry sniper. the velocity bonus does nothing for sentries but the control range will help by freeing up the 2 utility highs. this is much more acceptable to me even at the loss of another turret slot. and this is coming from someone with all Large turret specs to 4. trust me i like my guns ... i like my drones more though =)
this way you can fit 4x turret and 2x DLA in highs and be competitive with Rokh's+Naga's in a sniper role with sentries being able to follow an attck target command to 120km roughly depending on skils (still need Sebo's to make this work)... the 15% to drone dmg really is needed instead of 10% since even with the optimal range bonus and if u fitted additional Omni's u are not going to be using gardes at this range since its still well outside opitmal for them.
but the gardes would be more inline with the antimatter rokh+Naga ranges and dmg so it would have some compareability dmg projection wise.and the dominix would have something that its better then the geddon at aka being higher drone damage and application..
A higher bay would allow you to mix up several sets of sentries so it not so predictable and means your DPS isnt so easily destroyed.
this seems much more streamlined in my eyes .. but still this is going to be an immobile sitting duck fleet while sentries are deployed regardless.
now to make this work you need to allow ships to stay aligned while not moving ... not sure if this is an easy fix or not. otherwise this is still going to be subpar due to game mechanics
the scoop range should be extended a bit. if i deploy sentries right after coming out of warp in my domi i can still float past them out of docking range before i come to complete stop. another thing that would help droneboats in general alot would allow drones to autodock if u initiate a warp and they are in docking range.
without that i can easily see a FC warping the sentry fleet thats aligned at 0 speed(if this can be fixed) and losing all their sentries.
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